Update 0.2.147: Usability Improvements



Changes in this release

  • The UI should now update accordingly when a character's level increases, etc.
  • Added a citizen info panel for the selected character so you can see their stats, health, etc.
  • Allow citizen, inventory, and objectives panels to all be open at the same time.
  • Added a character's Action queue as a UI above their abilities bar. You can now see what a character is doing and cancel it if you want. You can also queue actions by holding shift when clicking on an object or action. A character can have 3 actions queued at a time.
  • Cats will now choose a random place to sit down next to the fire instead of the closest point. This should make them sit on top of each other less.
  • Level 1 map is now smaller in the back to prevent players from getting lost there. 
  • People are more hardy now -- they will not be stressed as often.
  • Added fog of war clearing to buildings
  • Added UI arrows for rotating buildings when trying to place them
  • The camera will no longer zoom when the mouse is hovered over a UI element.
  • Added hotkeys for time controls. they are F1 (pause), F2(play), F3(speed 2) and Space Bar (pause/unpause)
  • You can now remove storage chests if you've built another one. You must have at least 1 storage chest in existence though.
  • Buildings now have health (they can't be attacked yet) and the health bar will fill up as they are built
  • Buildings now have a rectangular visual for how large their footprint is
  • Buildings can now be placed on odd centered tiles
  • I moved the nav mesh down so people will walk flush with the ground.
  • Boars no longer carry a bunch of flags and stuff on them.

Known Issues:

  • Sometimes you will get an error that says a character has finished a route without successfully reaching their destination. You can close the error box for this one. I'm looking into it, but it shouldn't really affect the game other than a cat will look like they're teleporting.
  • Characters on the lower level of a building might decide to get out of bed on the upper level of that building. It looks bad.
  • Buildings in old save games will have 0.1 hp

Please let me know if you encounter bugs or have feedback in the comments below.

Thank you for checking it out!

Files

catadel-osx-universal-latest.zip 145 MB
Version 0.2.147 Aug 03, 2018
catadel-win32-latest.zip 122 MB
Version 0.2.147 Aug 03, 2018

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